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PUNTO DE FUGA

Short Film · 2026 (FALTA BSO, DISEÑO DE SONIDO Y COLOR)

Credits

Director Norma González Gisbert
DOP Biel Farrerons
Color Biel Farrerons
Camera Blackmagic 6k PRO
Lens SIGMA High Speed Prime T/1.5

Project Development

ENG ESP CAT

Camera & Lenses: From the very first moment, upon reading the script and talking with Norma about Marcos' story, I understood how he moved through space, his relationship with his neighborhood and surroundings, and it became clear to me that the story called for a steadycam.

Marcos is a character who isn't going anywhere, but he can't stay still either. I needed a camera capable of absorbing that ambiguity—fluid yet imperfect, since he has nothing planned and improvises as he goes. A dolly track shoot would have been too cold, too calculated. A gimbal, too mechanical and predictable. The steadycam, on the other hand, possesses an organic quality.

For the second day, we had to shoot with a gimbal due to budget and steadycam availability, but we felt confident knowing we had prioritized the project's most critical shots with the proper tool. Finally, on the third day, when shooting the interior scenes of the house, I opted for a fixed camera that allowed for tilts and pans, but limited itself to observing Marcos and his mother rather than accompanying them.

Regarding the lenses, I considered various options, always seeking sharpness mixed with texture and image imperfections. Initially, since I planned to shoot with the DJI Ronin 4D—which comes modified with a Sony E-mount at the rental house—the lens catalog was significantly limited unless we used an adapter... In the end, when we chose the Blackmagic 6k Pro, we were able to return to a wider and more varied selection of lenses that were closer to the visual style I was looking for. At Escac, thanks to the school's cinematography professors and coordinators, I gained access to the 24mm, 35mm, and 50mm Sigma High Speed T/1.5 kit. These lenses were exactly what I needed: fast, which made shooting at night in low light much easier; sharp and gritty, allowing us to convey the story just as we had envisioned it; and with subtle imperfections toward the edges of the frame, especially at T/1.5 and T/2.

Aspect Ratio: The decision to shoot in 3:2 was born directly from the space itself. The streets of Sant Andreu de Palomar, the frames of the market square, the rooms inside the house... everything naturally leaned toward a squarer proportion, and 3:2 was the format that best dialogued with that geometry. Beyond the coherence with the locations, however, the format served a clear narrative purpose: to compress Marcos within the frame, leaving him with no visual escape. I wanted to portray a character who wants to go many places, but in reality never leaves his neighborhood, trapped within himself.

Lighting: The approach regarding lighting was naturalism. Since a large portion of the sequences were shot on location outdoors, and furthermore, mixed night and day exteriors, the lighting required meticulous planning and consideration.

Norma and I were certain that we didn't want any artificial light sources that would pull you out of the story, nor did we care about having a "correct" exposure on the characters' faces.

The primary tools that Éric, the Gaffer, used to shape the light were 2x2m diffusion frames and silver reflectors to model and redirect the sun, avoiding the need for a generator and artificial fixtures.

The night scene of the robbery was the only necessary exception. The streetlamps provided harsh, poorly directed light that was unusable as it was. The solution was to eliminate it completely by blacking out the streetlamps and replacing them with a single overhead LED fixture, placed in the position that best served the characters dramatically.

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